Senior Game Designer
Senior Game Designer. Specializing in character design and gameplay balancing, I bring over a decade of experience in conceptualizing, developing, and refining game mechanics, focusing on Unreal Engine, prototyping, and player-first games. Experienced as a Lead Designer, managing different teams through the project to completion in several games.
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All On Board!
All On Board VR, developed by The Game Kitchen for release in 2024, allows players to enjoy various board games in virtual reality. It offers franchised games and mod tools for creating custom games.
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Project Astrid
A survival multiplayer shooter for PC and consoles, set to launch between 2024-2025. Developed by Splash Damage in collaboration with Sacriel and shroud, the game includes features like custom base building, which I was in charge of.
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RPG Project (Under NDA)
A sci-fi tactical RPG game designed for PC and consoles by Splash Damage from 2020 to 2022. My work involved lead design, Unreal 4, ability, combat, and economy design. The project was halted during development, and during this project I led the design team, managed production, and created combat abilities, characters, and a currency system.
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Domenation
Domenation is a Battleroyale Multiplayer Shooter that features PvP and PvE in a shattered world, based around falling domes that drive the player focus.
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M, City in the Centre of the World (Nubla 2)
The PlayStation 4 game “M, City in the Centre of the World” is a puzzle and platformer with an artistic focus. Released between 2016-2017, it is the second installment in the Nubla franchise, offering local co-op multiplayer and challenges involving level and puzzle design for characters with different abilities.
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Summon
Summon, a turn-based mobile RPG with geolocation and strategy elements, was in development as a beta version from 2015 to 2016 before being halted. It featured over 140 collectible creatures, each with 200 skills and unique strengths and weaknesses. The game aimed to incentivize movement while allowing players to engage from the comfort of their…
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Nubla
Nubla is a PlayStation 4 game, blending art and puzzle genres, released between 2013-2015. Developed by Gammera Nest, it is based on paintings from the Thyssen Museum of Madrid. Players control an avatar with unique powers based on different artistic movements. The first chapter received praise, with a debut at the museum.
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Another Winter
In 2015, I designed an experimental puzzle and art game for Android and iOS called “Four Seasons.” Developed by Gammera Mobile, the game explores the life of a couple across four seasons, revealing poetry and the couple’s fate through player interaction with various level elements.
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Las Islas de Nubla
In 2015, I led game design for “Las Islas de Nubla” for Android and iOS at Gammera Nest. Inspired by paintings, the puzzle game offers levels based on artistic movements. Created at a Thyssen Museum workshop, the PS4 game showcases the art world. Find the game on Google Play, iTunes, or watch the trailer on…
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SpaceMinoes
Platform: Android, iOs Genre: Arcade When?: 2015 What did I do?: Game Design. 3D Modelling. UX/UI designer. Unity Company: Gammera Mobile What is it?: Fly through space with more than 30 spaceships while avoiding SpaceMinoes and gathering Yellow Crystals. Test your skill against the clock in the Free-for-All mode or survive as long as you can in Classic mode.…
